Sid Meier’s Pirates: Live the Life

() Try to make a name for yourself in The New World to help you find your kidnapped family. The best way to get what you want in the Caribbean? Control the water ways.

August 13, 2007 1:13 AM ET in Articles,

Sid Meier’s Pirates: Live the Life ($20) is pretty straightforward: Try to make a name for yourself in The New World to help you find your kidnapped family. The best way to get what you want in the Caribbean? Control the water ways.

Title screen

The game takes you through several exciting aspects. Learning the physics of sailing will help you navigate from place to place. Aim and strategy is required to take out other ships with your cannons, relieving them of their goods and crewmen. Some savvy and a good memory will serve you well as you buy low and sell high at the merchant’s stalls in each port. A sense of rhythm is important when the governor’s daughter asks you to the ball, or when the local villain or fellow pirate draws his sword. Stealth, and quick response time are needed to escape the guards in town. Finally, storming a town’s defenses by land requires grid-based tactics.

Dancing pirates

With all these aspects to the gameplay, you’d think it would have some issues somewhere, but surprisingly, this game goes well beyond expectations. It’s all beautifully drawn and rendered, and very easy to control. It’s no feat to suspend one’s disbelief, and really get into the life of your pirate protagonist.

Even on the easiest setting, it’s still an epic game, difficult to actually complete all your objectives before your pirate gets too old to continue pirating. You simply can’t get everything done in each game. A single game comprises the entire career of your pirate, and you can stop whenever you feel like you’ve accomplished enough. You could keep going forever, but as your pirate gets older, everything he does gets progressively more difficult to accomplish (especially sword-fighting). Your pirate can’t be killed, but he can have everything won away from him, forcing him to start from scratch.

In the water (screen capture)

One interesting dynamic to the game is the idea that your career is a series of individual journeys. You can collect men, ships, and gold as you go, but the longer the journey runs, the harder it gets to keep your crew happy, which could lead to mutiny. The only answer is to occasionally ‘divide the booty’, which splits all the money and boats (except for your flagship) among the crew members, and forces you to take several months away from the sea, further aging your pirate. At that point, you have the choice to go back out with your flagship and a few new crew members, to increase the difficulty by one step (if you did well over the journey), or to retire the character permanently, adding his score to the leader-board. This mechanic does a good job of dividing the game-play up into manageable chunks, and helps the player set goals for himself, and rewards him with a feeling of accomplishment.

Tactics of the game

Rundown

icon Goals

It’s hard to describe this game as anything other than great pirate fun. It has everything from swashbuckling to ballroom dancing. The learning curve on some of the puzzles is a little steep, but it’s worth it to learn them.

icon Visuals

The game looks great. The different puzzles and aspects of this game offer so many places to have gone slack with the graphics that it’s almost surprising that every part of the game looks as good as it does.

icon Sound

The sound effects were all appropriate and unobtrusive. The music blended well into the background. As I always say: “The best soundtrack is the one that doesn’t stand out.”

icon Controls

With all the different aspects to this game, one might expect a bunch of complicated controls, but it was very intuitive, and easy to understand. You can play almost the entire game with just the num-pad.

icon Swag

Sturdy box; a thick, helpful, spiral-bound manual; and a neat map of the West Indies. No less than I’ve come to expect from Sid Meier.

icon Encoding

Had occasional trouble with artifacts on the screen, was always fixed by a restart of the system. Sometimes my boat would get stuck on the shoreline, and there was no way to escape, necessitating frequent saves.

Marks

I give Sid Meier’s Pirates: Live the Life 4 out of 5 Spudz.



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6 Comments:

  1. Well done sir! I have this game and your review is spot on. It’s a true 4 out of 5.

    I don’t know if you found it to be an issue as I did, but the sword fighting dynamic seemed all too simple. All one has to do is thrust a few times and the match is won. Pirates' simplicity is a a great selling point for the game, but at lower levels, I wanted more.

    What makes up for it is the ship-to-ship cannon combat. I pity the man who sees the side of my ship.

  2. The side of your ship scares me not!

    Tis the cannon in your backside I fear!

  3. Well done sir! I have this game and your review is spot on. It’s a true 4 out of 5.

    I don’t know if you found it to be an issue as I did, but the sword fighting dynamic seemed all too simple. All one has to do is thrust a few times and the match is won.

    I found that to be true on the lower difficulties, but when I got to the fourth difficulty level, I discovered that I had spoiled myself, as that tactic no-longer worked. It became important to actually watch and respond to the other swordsman, which I had not practiced, so I was readily defeated over and over, and had to go back down a notch in diff, so I could practice the mechanic the right way.

  4. Did you have to patch the game to play? If not, the patch might fix the getting stuck on the shoreline problem...

  5. Tis the cannon in your backside I fear!

    Oh boy...I'll just leave that one alone.

  6. Did you have to patch the game to play? If not, the patch might fix the getting stuck on the shoreline problem...

    I think I remember checking for a patch, but I don't remember how hard I looked, or if I found one. I'll check when I get home tonight if the game is patched.

Troll-free since 2003 ®