Valve ERC has posted a very detailed look at the way Source handles multiplayer networking.
View: Source Multiplayer Networking – Valve ERC
The article explains the technique behind the lag compensation in Source and the differences between what the server sees, what you see, and how the two views form into one. Keep in mind that the article contains a lot of technical explanations and isn’t for the faint of networking knowledge.
Source: Gameguru Mania

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